The drop rate of the Coins is too low because of a bug. Potions & Profession Resources (see next table for distribution) Limited testing on the live shard indicates a 3:2:1 ratio between Lesser Marks, Peridots and Aquamarines.īuild: NW.10.20131211a.12 (preview shard) Starting with the live Patch NW.10.20140113a.7 the boxes also drop s, s, and in the upper tier for the. On the preview shard the boxes were bugged during the test and were not dropping the normal Enchantments. 1x with a reduced drop chance (~25%) compared to the rest.3x with a reduced drop chance (~70%) compared to the rest.Rare Profession Resources drop in packages of 1 or 2 and can contain:.Uncommon Profession Resources drop in packages of 2 or 3 and can contain:.Regular Potions, Enchantments, Runestones drop in packages of 2 or 3.Elixir of Life and Ardent Potions drop with regular Potions 10% of the time. This could vary from box to box and needs further testing That's an average of 9.37 per lockbox.Ĥ00 and CountĮvent Lockboxes General Observations The lockboxes also contained a total of 46,843, including all Trade Bars from Jackpots. The lockboxes also returned 9.15 on average, including all Trade Bars from Jackpots. The lockboxes also returned 7.30 on average. Misc Lockboxes Coffer of Wondrous Augmentation Please refer to the disclaimer above for more details. These values are generated with the information of the RNG tests and have to be treated with the same caution. Rough Astral Diamonds are treated as Astral Diamonds for the calculation. This excludes the BoP ( Binds on Pickup) fashion and currency items. This should serve as a quick overview of the value in of those items in the Lockboxes that can be priced using the Auction House. Treat the provided information with due care. This information was recently removed from the official Neverwinter forums because it is unofficial and drop rates will never be published. Also, the approximated drop rates are only true for the build they've been tested on and may not reflect the actual drop rates on the current live build, because anything on the preview shard is subject to change before the most recent build is sent to the patch server. The tests assume that the game uses a random number generator, but the real system that generates the probabilities is unknown. One should note that numbers acquired through these tests are never absolute. The higher the sample the closer one get to the actual drop rates of the item. The higher the original amount on the live server the less copies are needed to achieve a good sample size. Alternatively one has to do the tests separately on every copied character and accumulate the results. The item can then be gathered by the ingame mail system in case it is BoE or BtA (bind to account). RNG Tests are performed by gathering an adequate amount of the item (mostly lockboxes of various kind) one want to test on the live server on any character and then bring repeated, sequential copies of that character to the preview shard.
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